![]() ![]() Three hits by an enemy tank ended the game. The player could hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself. The player viewed the screen, which included an overhead radar view to find and destroy the rather slow tanks, faster moving supertanks, or saucer-shaped UFOs, all with ascending point values. The game was set on a plain with flat-line horizon, distant crescent moon, and various geometric solids (in vector outline) like pyramids and blocks. Rubin who written erupting volcanoe.Ī version called Army Battlezone was also designed for use by the US army, for tank gunner targeting training, but only two of them were produced (although the gunner yoke developed was later re-used in the Star Wars game). The game was designed by Ed Rotberg, who also designed the somewhat similar Red Baron. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.The vector technique is similar to the visuals of games such as Asteroids. You have a radar to help you see where the enemies are in direction and distance. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. Earth has been invaded, and you and your tank lead the defensive effort. Apple II, Arcade, Atari 2600, Atari 8-bit, Atari ST, PC Booter, VIC-20, Windows, Xbox 360, ZX SpectrumĬommonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. ![]()
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